javascript - Efficiency of VBOs vs BufferGeometry -


i curious kind of performance improvement should expect using vbo's in three.js. under impression recent geometry rewrite threejs did handled already, wrong.

i'm trying wrap head around vbo's , trying gauge expect. working voxels, hesitant use voxel.js since seems dead , have odd use case not think supported under it.

overall trying deepen understanding of working gpu , on performance improvements should expect fantastic.


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